
Exhibitor Information

Sign Up Begins: August 10th (10/08/2026)
Sign Up Ends: September 7th (07/09/2026)
Interested in joining Flight Week 2026? While Flight Week will be focusing on aviation related creators and organizations, the event is open to many other types of creators, organizations and clubs as well. Learn more about how you can join this event.
Basic Information
There are four ways for exhibitors to be represented at VRChat Flight Week 2026:
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Pre-made Standard Booth prefab that only requires a texture file from exhibitors.
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An option to use a Custom Made Booth created by the exhibitor.
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Create a Banner to be used on a spinning exhibitor display.
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Pre-made Poster prefab that only requires a texture file from exhibitors.
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STANDARD BOOTH




The Standard Booth is designed as a template style booth able to be easily modified using any image editing software (GIMP, Photoshop, Paint). The goal is to allow even people with little to no experience with asset creation to copy and paste images into the pre-assigned image slots and create their own booth. When completed, exhibitors should send the template to Flight Week using our Signup Form.



CUSTOM BOOTH
Creators that are familiar with 3D modelling software and 2D image editing software can build their own Custom Booths. The maximum limits for booths allowed at Flight Week 2026 are explained below:
Shoutout to Projekt Community (PJKT) for their groundwork on booth specifications and requirements.
Maximum Custom Booth File Size
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File Size: 4 megabytes
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3D Model Type: .FBX
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Unity Packages are strongly recommended. Make your booth a Prefab file. This will allow your booth to be put into the Flight Week 2026 Hub World exactly as you designed it.
*Note: sending other 3D object file types (.OBJ, .GLTF, etc.) will result in Flight Week 2026 staff contacting you to ask you to re-export the file to make it a .FBX file.
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​Maximum Dimensions
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Height: 7m / Length: 6m / Width: 6m
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Max Triangles: 30000
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Material Count: 4
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Static Meshes: 4
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Game Object Flags
If applicable, please apply flags to non-animated or interactable objects, such as Occlude Static, Batching Static, Contribute GI, and Reflection Probe Static. If the object is animated / dynamic, that object does not need to have Batching Static flagged.
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Udon Scripts
At the recommendation of VRChat staff, custom scripts are not permitted for Custom Booths at Flight Week 2026. Next year's event will have premade scripts exhibitors can use.
Shaders, Textures, Particles
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Total Texture File Size: 6 megabytes
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Maximum Texture Count: 4 (four) files, 1024px x 1024px
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Shader Limitations: Mochie/Silent Filamented Only
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Maximum Particle Systems: 2
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Maximum Particles: 50 (Non-collision) per Particle System
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Preferred file types: .jpg. We will accept .png, but it may be compressed if needed.
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Please avoid using grab pass and screen space effects that may cause nausea or epilepsy.
*Note 1: If other shaders are used, they may be changed as required during world creation.
*Note 2: If a Particle System's maximum particles (50, non-collision) have not been set or exceeds the limit, it will be adjusted by Flight Week 2026 staff.
*Note 3: If shaders, textures or particles that may cause nausea or epilepsy are found in a Custom Booth, the exhibitor will be contacted by Flight Week 2026 staff to remove or alter them.
Audio
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Audio Source Limitations: 1 (one) audio source. OPTIONAL.
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Maximum Audio File Size: 4 megabytes
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Preferred file types: .mp3 or .ogg. Flight Week 2026 only supports these file types.
*Note 1: Sound effects only. Must stay within the booth boundaries. VRC Flight Week 2026 staff reserves the right to not include the audio source file if necessary.
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*Note 2: Flight Week 2026 staff reserves the right to compress file size if needed.
Interactables
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Maximum Pick Ups: 2
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Maximum Interactables: 4
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Maximum Avatar Pedestals: 4
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Maximum Portals: 1
*Note: Kinematic only (not physics-based)
Lighting
Please keep in mind that the venue is outside with an angled sun.
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Must be set to baked.
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Maximum Intensity: 10
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Maximum Range: 7m
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Light probes are allowed.
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No cubemaps, realtime lighting or mix lighting.
*Note: Lights will be baked within the venue project.
Animations
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Maximum Skinned Mesh Renderers: 1
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Maximum Animator Components: 2
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Maximum Animation Clips: 8
TextMesh Pro
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Maximum TMP Components: 2​​
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*Note: Default is recommended. Submitted TMP font may be altered to the default in the Flight Week project, otherwise.
Consider testing your booth on Quest before submission.



