Exhibitor Banners, Booths and Posters (FW26)

Updated: Aug 23

There are multiple ways for creators to exhibit in the VRChat Flight Week 2026 Hub World. See a few of the options in this blog post before sending in an Exhibitor Signup Form. Want more information? See our Exhibitor Information page.
Standard Booth
The Standard Booth is designed as a template style booth able to be easily modified using any image editing software (GIMP, Photoshop, Paint). The goal is to allow even people with little to no experience with asset creation to copy and paste images into the pre-assigned image slots and create their own booth. When completed, exhibitors should send the template to Flight Week staff using our Signup Form.
Banners
Represent with a Spinning Banner. This banner will be featured on spinning advertisement boards in The Hub world. There are 18 total banner slots available. They are provided on a first come and first serve basis.
Posters
Present with a poster. These posters will be seen throughout the The Hub World of the event. The maximum dimensions and file size of the posters are:
Height: 2048px
Width: 1024px
Custom Booth
Creators that are familiar with 3D modelling software and 2D image editing software can build their own Custom Booths. The maximum limits for booths allowed at Flight Week 2026 are explained below:
Shoutout to Projekt Community (PJKT) for their groundwork on booth specifications and requirements.
Maximum Custom Booth File Size
File Size: 4 megabytes
3D Model Type: .FBX
Unity Packages are strongly recommended. Make your booth a Prefab file. This will allow your booth to be put into the Flight Week 2026 Hub World exactly as you designed it.
*Note: sending other 3D object file types (.OBJ, .GLTF, etc.) will result in Flight Week 2026 staff contacting you to ask you to re-export the file to make it a .FBX file.
Maximum Dimensions
Height: 7m / Length: 6m / Width: 6m
Max Triangles: 30000
Material Count: 4
Static Meshes: 4
*Note: Please apply flags to non-animated or interactable objects, if applicable, such as Occlude Static, Batching Static, Contribute GI, and Reflection Probe Static.
Game Object Flags
If applicable, please apply flags to non-animated or interactable objects, such as Occlude Static, Batching Static, Contribute GI, and Reflection Probe Static. If the object is animated / dynamic, that object does not need to have Batching Static flagged.
Udon Scripts
At the recommendation of VRChat staff, custom scripts are not permitted for Custom Booths at Flight Week 2026. Next year's event will have premade scripts exhibitors can use.
Shaders, Textures, Particles
Total Texture File Size: 6 megabytes
Maximum Texture Count: 4 (four) files, 1024px x 1024px
Shader Limitations: Mochie/Silent Filamented Only
Maximum Particle Systems: 2
Maximum Particles: 50 (Non-collision) per Particle System
Preferred file types: .jpg. We will accept .png, but it may be compressed if needed.
Please avoid using grab pass and screen space effects that may cause nausea or epilepsy.
Note 1: If other shaders are used, they may be changed as required during world creation.
Note 2: If a Particle System's maximum particles (50, non-collision) have not been set or exceeds the limit, it will be adjusted by Flight Week 2026 staff.
Note 3: If shaders, textures or particles that may cause nausea or epilepsy are found in a Custom Booth, the exhibitor will be contacted by Flight Week 2026 staff to remove or alter them.
Audio
Audio Source Limitations: 1 (one) audio source. OPTIONAL.
Maximum Audio File Size: 4 megabytes
Preferred file types: .mp3 or .ogg. Flight Week 2026 only supports these file types.
Note 1: Sound effects only. Must stay within the booth boundaries. VRC Flight Week 2026 staff reserves the right to not include the audio source file if necessary.
Note 2: Flight Week 2026 staff reserves the right to compress file size if needed.
Interactables
Maximum Pick Ups: 2
Maximum Interactables: 4
Maximum Avatar Pedestals: 4
Maximum Portals: 1
Note: Kinematic only (not physics-based)
Lighting
Please keep in mind that the venue is outside with an angle sun.
Must be set to baked
Maximum Intensity: 10
Maximum Range: 7m
Light probes are allowed
No cubemaps, realtime lighting or mix lighting.
*Note: Lights will be baked within the venue project.
Animations
Maximum Skinned Mesh Renderers: 1
Animator Components: 2
Animation Clips: 8
TextMesh Pro
Maximum TMP Components: 2
*Note: Default is recommended. Submitted TMP font may be altered to the default in the Flight Week project, otherwise.
Consider testing your booth on Quest before submission.








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